LAKE BUENA VISTA, Fla. -- Clemson enjoyed every bit of its highest-scoring game in seven years.Avry Holmes scored 22 points, Jaron Blossomgame added 17 and Clemson defeated Davidson 95-78 on Thursday in the opening game of the Tire Pros Invitational.It was Clemsons best point total since scoring 102 against Winthrop on Nov. 23, 2009. Gabe DeVoe added 16 for the Tigers (2-0), who shot 52 percent.I think we have a good team, Tigers coach Brad Brownell said. I think we have more balance than weve had in several years. ... Because of that, I think were a little tougher matchup and that was evident today by five guys in double figures.Donte Grantham and Sidy Djitte each scored 12 for the Tigers.Peyton Aldridge scored 22 points for Davidson (1-1), which went 11 for 40 from 3-point range. Jack Gibbs, who was sixth nationally in scoring at 23.7 points per game last season, scored 18 for the Wildcats.Gibbs didnt play in Davidsons opener because of a shoulder issue, and wore a protective sleeve on his left shoulder Thursday.I dont feel limited, Gibbs said. I just have to go out there, be a leader and do a better job of getting our team to do the things we do in practice. If it doesnt start with me and Peyton, theres no one else on the team thats going to start it.Davidson started off hot from 3-point range, making 6 of its first 10. But the Wildcats missed their next 16 from beyond the arc, and fell into a double-digit-sized hole that they couldnt escape the rest of the way.You start out making 3s, all of a sudden its like a poison because now you think you can make 3s, Davidson coach Bob McKillop said. The nature of our team is to go inside-out, but the demon of making those early 3s hung around our heads quite a bit.BIG PICTUREClemson: Grantham is now one shy of 100 3-pointers for his Clemson career, after making two on Thursday. ... Clemson got hit with a first-half technical because Legend Robertin was in the scorebook as wearing No. 0 -- he wears No. 00, and the penalty for that is whats called an administrative technical.Davidson: The Wildcats grabbed 20 offensive rebounds. ... Backup forward Nathan Ekwu played about 7 minutes, scored no points, took no shots -- and fouled out for the 15th time in his career.PROTECT THE BALLClemson isnt giving opponents any extra help so far this season.The Tigers have 16 turnovers, total, through the first two games -- and their opponents, Georgia and now Davidson, have turned those into only 11 points. Clemson had a 21-4 edge in points off turnovers Thursday, that 17-point margin also being the difference in the final score.UP NEXTClemson: No. 11 Xavier, which edged Missouri 83-82 in OT, in the semifinals Friday.Davidson: Missouri in the consolation semifinals Friday. Quentin Richardson Jersey . They reached the 100-point plateau for the fourth time in five games, bested the visiting Trail Blazers by 34 in the paint and scored 19 of the final 25 points in regulation. Cheap Suns Jerseys . But when it comes to determining if Raymond will find a place on the Leafs roster when training camp concludes in a week, well, that decision will ultimately fall to the head coach. https://www.cheapsunsonline.com/869z-shawn-marion-jersey-suns.html . -- Vincent Lecavalier got everything but the desired result in his return to Tampa Bay. Deandre Ayton Jersey . Varlamov made 33 saves and Ryan OReilly had a goal and scored in the shootout as the Avalanche beat the New Jersey Devils 2-1 on Thursday night. Michael Finley Jersey . From filmmaker Nanette Burstein (On the Ropes), The Price of Gold revisits the saga that rocked the figure skating world ahead of the 1994 Lillehammer Olympic Winter Games: the assault on Nancy Kerrigan, and the plot that led its way back to her rival Tonya Harding. Last week we started our quest to review all 132 cards from Hearthstones Mean Streets of Gadgetzan, with the first two parts of our comprehensive card review and our exclusive reveal and roundtable discussion of Grimestreet Pawnbroker. Our first set of reviews focused on class and tri-class cards this expansion; now we move on to the neutrals announced so far.We start off with the Big-Time Racketeer, six-mana 1/1 that summons a 6/6 Little Friend (I love Scarface references). The first thing I ask myself on a card that isnt vanilla is How can this be exploited in a win condition? Six-mana 7/7 is perfectly reasonable in itself, but theres not a ton of synergy with cards it likely will be paired with. The exception is Brann Bronzebeard, who triggers Battlecry twice, but Brann has trouble surviving a turn -- making Brann + Racketeer a win condition -- and 13/13 of stats for 10 mana that doesnt affect the board isnt really that great. Fine in Arena, where stats rule.Im always on the lookout for anti-aggro tools, and the Second-Rate Bruiser fits the cards here. By becoming a three-mana 4/5 with taunt if your opponent has three minions -- and insane amount of value -- it fills a needed role, buying time if playing against low-curve decks flooding the board with tokens. A 4/5 minion with taunt isnt exciting on Turn 5 otherwise, but its not a dreadful card that loses you the game if you play it.Kooky Chemist, Crazed Alchemists (a two-mana 2/2 with the same text) bigger cousin, doesnt strike me as a card likely to see competitive play. Two additional mana for 2/2 stats is worse than a vanilla two-mana minion, and if you want the effect, you can just choose to play Crazed Alchemist for fewer mana. Might see some play in Arena, but likely a little below average.Another early-game card, where Second-Rate Bruiser tries to be the new Sludge Belcher, Mistress of Mixtures is an attempt to replace the beloved Zombie Chow. 2/2 is a worse line than 2/3 at fighting for board, but you also get four health back, where Zombie Chow only healed the opponent for five. This is significant because control decks that would use this card would sometimes see their health a little too low when the Face Hunter simply ignored Zombie Chow and went face.For neutral legendaries, we start off with Patches the Pirate, a Stonetusk Boar that gets played for free whenever you have a Pirate. On the surface, the effect looks exploitable, but I think this card wont be as solid as many in the community think. It does give you a free 1/1 and thins out your Pirate deck. However, to make a one-turn-kill deck, you likely need to be playing Gang Up, but then youre stuck having Gang Up, which wont always be able to hit this target. In a pure Pirate deck, youll frequently not be able to play this at the moment you want because a Pirate deck needs to play pirates.For cool artwork and concept, Finja, the Flying Star is tough to beat. Unfortunately, it doesnt really fit Murloc burst decks, and the old-style Murloc decks, where you just stuff in every good Murloc, arent good enough these days.Madam Goya is a card with interesting possibilities, but one I think that will not see that much play. Why? Because she needs a deck around her to make her effect work well, but that effect itself isnt good enough. If it were, wed see competitive YShaarj decks and Varian Wrynn be more than a very niche choice in Control Warrior. A six-mana 4/3 has to have an effect thats completely bananas to see play, and this one doesnt. Sure, you can get a second Reno Jacckson effect off, but you can already do this with one of the Brewmaster cards, and precisely zero people are doing this in high-level play.ddddddddddddAuctionmaster Beardo would be terrific if Inspire decks were a thing. Theyre not, and Blizzard hasnt done anything with the mechanic since the Grand Tournament was released, so there likely arent yet-to-be-unveiled cards that will make this card bonkers. A three-mana 3/4 has good stats, so this will mostly be seen in Arena, where you do sometimes end up with Murloc Knight or Kvaldir Raider. Thunder Bluff Valiant is the only card I see that can really exploit this, but I dont think its good enough for Midrange Shaman, which, while very much a fan of triggering the Valiant twice, wants to already have a scary board by the Turn 9 required for this combo.Friendly Bartender is a straightforward card to look at. We have lots of two-mana 2/3 cards that do something, and in this case, the something just isnt that appealing. Just not good enough, but will at least exist in Arena.Thats more than can be said for the Wind-up Burglebot, which too often will be simply a six-mana 5/5 with no effect, which is absolutely dreadful. Whats the dream for this card? That you play this on a board of token on Turn 6 and start clearing a token every turn? Cards are nice, but if you actually have time to take advantage of this effect, youve probably won anyway, so the card doesnt do anything of value.The Fel Orc Soulfiend is a tricky card to value. Getting a three mana 3/5 on turn three is terrific, but its also a card that will die on its own if you dont invest mana in it to keep it alive. I can see some shenanigans in a Priest deck, but the problem is youd need a Priest deck that actually chooses to play Silence or Purify, and in that case, Injured Blademaster and Circle of Healing are the more useful combo. This will see play in Arena, however, as it can remove a 3/2 or a 4/3 and survive a turn unless the opponent invests another minion or a costly ping into dealing with it.Windfury is one of the more difficult mechanics for Blizzard to manage, as theres a fine line between a card being superpowerful and overpriced and unplayable. The Grook Fu Master is probably on the latter line but would be insane at one fewer mana! Its too costly, and like Windfury Harpy and Thrallmar Farseer, both similar cards that are a bit too expensive, will only see some edge play in Arena. Whirling Zap-o-Matic remains the only successful Windfury card that doesnt have crazy burst potential (as in Raging Worgen and AlAkir the Windlord).Im surprised that the Worgen Greaser wasnt named the Worgen Rager, given the theme of high attack/low health and unplayability. A four-mana 6/3 is no more playable than a three-mana 5/2. The developers have said that all expansions are going to have some bad cards. This is one of them.Meh. Thats my only reaction to the Backroom Bouncer, a four-mana 4/4 that needs a lot to go right to be playable. You need at least one minion to die just to make it a 5/4, and if you wanted to play a 5/4, there are already a lot of them to choose from. A 6/4 or a 7/4 gets a bit more interesting, but the four health makes it easily removable no matter how large it gets. Id rather play a guaranteed 7/4 Ancient Shade at the same cost and risk the seven health instead of killing three of my own minions. And Im not playing Ancient Shade (nor are you). ' ' '